
This plugin adds Orbit Controls to the Godot Game Engine.
Based on the Orbit Controls of three.js
Test the live demo and features at https://lucajunge.github.io/godot_orbit_controls/build/index.html
The plugin is available in the Asset Library for Godot 4.
Search for Orbit Controls in the Asset Library and click on Download. After it finished downloading, click Install on the newly opened window.
Dont forget to enable the plugin in the Project Settings > Plugins > Orbit Controls > ☑ Enable.
git clone https://github.com/LucaJunge/godot-orbit-controls.git
Copy the addons/orbit-controls to your addons folder in your project.
Enable the plugin in the Project Settings > Plugins > Orbit Controls > ☑ Enable.
You can add the
OrbitControls as a new node to your scene.
An example scene coud look like this:

Take a look at the inspector for possible configuration options.
In the Camera slot, click Assign to select your camera from the current scene tree. This will be the camera that moves around in your scene.
You can also set a Vector3 as the Target which the camera will orbit:
